The collection development policy below has been developed to establish general principles for collections for SIAT. Ongoing changes to the SIAT curriculum will require the policy be modified with some frequency.
SIAT offers undergraduate students three (optional) concentrations: interactive systems, design, and media arts. Students concurrently acquire a theoretical and practical knowledge of the relationships that exist between technology and society. They can also complete a Joint Major with Communications or Business Administration. SIAT graduate students can earn an MA, an MSc, a PhD, or a Graduate Certificate in Visual Analytics.
Research areas in SIAT are diverse and interdisciplinary. The following (non-exhaustive) list of topics gives a fair idea of the scope of research themes:
- Artificial intelligence
- Cognition
- Computational design
- Computer graphics
- Computer supported collaborative work
- Computer-mediated performance
- Design ethnography
- Embodied interaction
- Knowledge computation
- Interaction cesign
- Interactive arts
- Interactive video
- Media studies and analysis
- Narrative
- Perception and action
- Sound design
- Spatial cognition
- Spatial design and representation
- Sustainability
- Systems modeling
- Tangibles
- Video game design
- Virtual reality
- Visual analytics
- Visualization
Collection development is the responsibility of the Interactive Arts and Technology Liaison Librarian. Liaison with the School of Interactive Arts and Technology is maintained through the Departmental Representative as well as with other faculty members when required. Regular contact with other liaison librarians and teaching departments is nurtured through the sharing of relevant review material.
SFU Resources
The Fraser Library at the Surrey campus is the major location for the Library's SIAT collection. Due to the interdisciplinary nature of the field, there is wide overlap with other SFU Library collections including Communications, Computing Science, Engineering, Contemporary Arts, and Psychology. Resources are also available at the W.A.C. Bennett Library and the Belzberg Library at SFU Vancouver.
Regional Resources
The University of British Columbia also has a large collection which covers many branches of the discipline.
Consortia and Document Delivery
SFU belongs to three consortia (BC Electronic Library Network; Council of Prairie and Pacific University Libraries; and the Canadian Association of Research Libraries). Document delivery agreements exist with all three of these consortia which allow delivery of journal articles and books from member libraries in a timely manner. Holdings and direct requesting from over 40 libraries are accessible through the Interlibrary Loan webpage and from many databases, and interlibrary loans are also arranged with other libraries around the world, as needed. Besides document delivery benefits, membership in these and other consortia, including the Canadian Research Knowledge Network, also offers substantial savings on the collective purchase of licensed electronic resources.
General Collection Guidelines |
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Languages |
The emphasis is on the acquisition of materials in English.
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Chronological Guidelines |
The material purchased will normally be current in print titles. |
Geographical Guidelines |
Not applicable |
Treatment of Subject |
All available subject treatments will be collected to varying degrees. |
Types of Materials |
The majority of the Library's SIAT collection is books, journals, and media. There is an emphasis on e-journals and web resources. The Library also collects video games on a variety of platforms, DVDs, videos, sound effects, and exhibition catalogues. The Surrey Library circulates equipment (funded by SIAT) to support teaching, learning, and research by faculty, students, and staff. |
Date of Publication |
Emphasis is on current publications. Retrospective acquisitions are normally only for the acquisition of important titles that are central to research and teaching. |
Coordination / Cooperation with Others |
The interdisciplinary nature of SIAT creates a reliance and dependence on other parts of the library collection. These areas are mainly in the following disciplines: communications, computing science, engineering, performing arts, and psychology. |
Subjects and Levels of Collecting
The following table lists the main subjects collected by the SFU Library in support of Interactive Arts and Technology teaching areas and research interests. Subjects listed are collected to varying depths. The method in which the library selects books on each subject is listed in the second column of the table. A designation of “Books” in this column means that items which fit the General Guidelines (above) for the subject in question are sent on an approval basis to the library. In such cases, a significant portion of the books on that topic will be acquired for the collection. A designation of “Forms,” on the other hand, means that only brief descriptions of the books on the subject in question are sent to the library. The liaison librarian, sometimes with the assistance of the faculty representative or other faculty members, then selects the relevant items for acquisition by the library.
General Works
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A. Film Catalogs - General
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Forms
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B. Feature Film Catalogs
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Forms
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C. Other Film Catalogs
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Forms
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Fine Arts Division
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A. Modern Art Division
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Forms
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i. Modern Art - General
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Forms
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ii. Neo-Classic Art
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Forms
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iii. Romantic Art
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Forms
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iv. Realist Art
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Forms
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v. Primitivism (Modern Art)
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Forms
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vi. Impressionist Art
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Forms
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vii. Post-impressionist Art
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Forms
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viii. Pre-Raphaelite Art
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Forms
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ix. Victorian Art
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Forms
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x. Art Nouveau
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Forms
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xi. Art Movements, ca 1860-1935
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Forms
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xii. Futurist Art
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Forms
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xiii. Expressionist Art
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Forms
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xiv. Fauvist Art
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Forms
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xv. Constructivist Art
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Forms
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xvi. Cubist Art
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Forms
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xvii. Bauhaus
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Forms
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xviii. Abstract Art
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Forms
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xixi. Dadaist Art
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Forms
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xx. Surrealist Art
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Forms
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xi. Other Modern Art
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Forms
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B. Contemporary Art Division
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i. Contemporary Art - General
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Forms
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ii. Pop Art
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Forms
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iii. Light Art
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Forms
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iv. Formal Art
[includes computer drawing & other mechanically produced art]
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Books
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v. Other Contemporary Art
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Forms
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C. Art by Type or Subject
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i. Ornament & Design
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Forms
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ii. Cartoons and Comic Strips - General
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Forms
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iii. Political Cartoons
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Forms
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iv. Caricature
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Forms
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Art Media Division
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A. Modern Art Division
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B. Art Media - General
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Forms
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C. Mixed Media - Art
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Forms
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D. Drawing Division
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Forms
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i. Drawing - General
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Forms
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ii. Ink Drawing
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Forms
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iii. Pencil Drawing
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Forms
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iv. Charcoal Drawing
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Forms
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v. Crayon Drawing
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Forms
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vi. Pastel Drawing
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Forms
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vii. Other Forms of Drawing
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Forms
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E. Applied Arts Division
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i. Applied Arts - General
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Forms
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ii. General Design - Applied
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Forms
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F. Graphic Design Division
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i. Graphic Design - General
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Forms
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ii. Package Design
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Forms
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iii. Corporate Design (Applied Arts)
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Forms
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iv. Advertising Art
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Forms
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v. Illustration
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Forms
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G. Industrial Design Division
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Forms
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i. Product Design (Applied Arts)
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Forms
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H. Book Design
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i. Typography
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Forms
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I. Photographic Arts Division
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i. Photographic Arts - General
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Forms
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ii. Individual Photographers
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Forms
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iii. Still Art Photography
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Forms
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iv. Commercial Photography
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Forms
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v. Film Animation
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Forms
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vi. Cinema Art Photography
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Forms
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Auxiliary Art Division
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A. Principles of Art - General
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i. Art Theory
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Forms
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ii. Color Theory
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Forms
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iii. Principles of Design
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Forms
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iv. Art Composition
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Forms
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v. Artists' Materials
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Forms
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vi. Art Techniques
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Forms
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Performing Arts Division
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A. Cinema Arts Division
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Forms
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i. Cinema Production
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Forms
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ii. Cinema Directing
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Forms
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iii. Movie Technology
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Forms
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iv. Amateur Movie Making
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Forms
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v. Specific Types of Movies
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Forms
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vi. Films of Individuals
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Forms
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vii. Video Arts
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Books
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B. Music Division
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i. Formally Composed Music
[Includes electronic, computer, and mathematics based music]
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Books
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Mass Media Studies Division
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A. Mass Media Studies - General
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Forms
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B. Communication Theory
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Forms
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i. Content Analysis
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Forms
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C. Popular Culture
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Forms
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i. Popular Culture and Children
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Forms
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D. Communications Media Division
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i. Communications Media - General
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Forms
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ii. Television Communication
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Forms
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(1). Television Viewing
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Forms
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Social Sciences Division
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A. Social Science Research
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Forms
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i. Cognition Division
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(1) Cognition - General
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Forms
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Sports & Recreation Division
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A. Non - Athletic Games Division
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i. Computer Gaming (Recreational)
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Forms
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ii. Other Non-Athletic Games
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Forms
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Applied Social Studies Division
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A. Education Division
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i. Pedagogy
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Forms
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B. Educational Technology
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Forms
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ii. Computers in Education
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Forms
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C. Methods of Study Division
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i. Distance Education
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Forms
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ii. Open Learning
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Forms
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iii. Other Methods of Study
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Forms
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Applied Interdisciplinary Social Studies Division
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A. Cultural Analysis
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Forms
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B. Technology and Society
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Forms
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Mathematics Division
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A. Computer Science - Math Theory Division
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Forms
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i. Computer Science - Math Theory Division General
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Forms
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ii. Computer System Organization
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Forms
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iii. Theory of Data
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Forms
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iv. Artificial Intelligence Theory
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Forms
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Computer Science & Engineering Division
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A. Computers Division
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Forms
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i. Computers - General
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Forms
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ii. Computer Architecture
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Forms
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iii. Special Computers
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Forms
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B. Personal Computing Division
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i. Personal Computers - General
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Forms
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ii. Personal Computer Programs - General
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Forms
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Forms
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Forms
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v. Desktop Publishing Programs
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Forms
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vi. Other Specific PC Programs
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Forms
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C. Computer Science Division
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i. Computer Science - General
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Forms
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ii. Data Processing Division
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Forms
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(1) Human Computer Interaction
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Forms
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(2) Interactive Computer Systems
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Forms
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iii. Programming Division
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Forms
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(1) Programming - General
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Forms
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(2) Scientific Programming & Computing
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Forms
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(3) Object - Oriented Programming
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Forms
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(4) Logic Programming
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Forms
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(5) Structured Design (Programming)
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Forms
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(6) Computer Programs
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Forms
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(7) Automatic Programming
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Forms
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(8) Programming Languages
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Forms
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(9) Specific Programming Languages
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Forms
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(10) Software Engineering
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Forms
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D. Data Management Division
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i. Computer and Data Security
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Forms
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ii. Data Transmission Systems
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Forms
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E. Computer Applications Division
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Forms
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i. Computer Graphics
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Books
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ii. Computer Simulation
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Forms
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iii. Project Management Applications
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Forms
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iv. Computer Sound Processing
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Forms
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v. Automatic Data Collection
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Forms
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vi. CAD/CAM
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Forms
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vii. Multi-media Applications
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Books
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viii. Computer Gaming (Technical)
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Books
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ix. Interactive Learning Applications
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Forms
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x. Other Learning Applications
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Forms
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Interdisciplinary Technology Fields Division
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A. Information Technology
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i. Artificial Intelligence
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Forms
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(1) Expert & Knowledge Based Systems
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Forms
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(2) Data Management Systems
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Forms
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(3) Neural Networks (Artificial Intelligence)
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Forms
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ii. Information Theory
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Forms
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B. Operations Research
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Books
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Technology Division
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A. Specific Technology Subjects - General
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i. Engineering Design
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Forms
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B. Electrical Engineering Division
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i. Electrical Engineering - General
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Forms
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C. Electronic Engineering Division
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i. Telecommunications Division
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(1) Telemetry
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Forms
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ii. Image Transmission
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Forms
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iii. Electronic Components Division
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(1) Electronic Circuits
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Forms
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iv. Microwave Engineering Division
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(1) Audioelectronic Engineering
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Forms
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D. Reprography Division
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i. Photography Division
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(1) Photography - General
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Forms
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(2) Photography Process Theory
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Forms
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(3) Photographic Studio Techniques
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Forms
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(4) Cameras
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Forms
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(5) Lenses & Filters
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Forms
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(6) Television Photography
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Forms
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ii. Specific Types of Photography
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(1) High Speed Photography
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Forms
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(2) Time-Lapse Photography
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Forms
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(3) Special Effects Photography
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Forms
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(4) Other Specific Types of Photography
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Forms
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