SFU Library SIAT collections policy

The collection development policy below has been developed to establish general principles for collections for SIAT. Ongoing changes to the SIAT curriculum will require the policy be modified with some frequency.

SIAT offers undergraduate students three (optional) concentrations: interactive systems, design, and media arts. Students concurrently acquire a theoretical and practical knowledge of the relationships that exist between technology and society.  They can also complete a Joint Major with Communications or Business Administration. SIAT graduate students can earn an MA, an MSc, a PhD, or a Graduate Certificate in Visual Analytics.

Research areas in SIAT are diverse and interdisciplinary. The following (non-exhaustive) list of topics gives a fair idea of the scope of research themes:

  • Artificial intelligence
  • Cognition
  • Computational design
  • Computer graphics
  • Computer supported collaborative work
  • Computer-mediated performance
  • Design ethnography
  • Embodied interaction
  • Knowledge computation
  • Interaction cesign
  • Interactive arts
  • Interactive video
  • Media studies and analysis
  • Narrative
  • Perception and action
  • Sound design
  • Spatial cognition
  • Spatial design and representation
  • Sustainability
  • Systems modeling
  • Tangibles
  • Video game design
  • Virtual reality
  • Visual analytics
  • Visualization 

Collection development is the responsibility of the Interactive Arts and Technology Liaison Librarian. Liaison with the School of Interactive Arts and Technology is maintained through the Departmental Representative as well as with other faculty members when required. Regular contact with other liaison librarians and teaching departments is nurtured through the sharing of relevant review material.
 

SFU Resources

The Fraser Library at the Surrey campus is the major location for the Library's SIAT collection. Due to the interdisciplinary nature of the field, there is wide overlap with other SFU Library collections including Communications, Computing Science, Engineering, Contemporary Arts, and Psychology. Resources are also available at the W.A.C. Bennett Library and the Belzberg Library at SFU Vancouver.

Regional Resources

The University of British Columbia also has a large collection which covers many branches of the discipline.

Consortia and Document Delivery

SFU belongs to three consortia (BC Electronic Library Network; Council of Prairie and Pacific University Libraries; and the Canadian Association of Research Libraries). Document delivery agreements exist with all three of these consortia which allow delivery of journal articles and books from member libraries in a timely manner. Holdings and direct requesting from over 40 libraries are accessible through the Interlibrary Loan webpage and from many databases, and interlibrary loans are also arranged with other libraries around the world, as needed.  Besides document delivery benefits, membership in these and other consortia, including the Canadian Research Knowledge Network, also offers substantial savings on the collective purchase of licensed electronic resources.

General Collection Guidelines  
   
Languages

The emphasis is on the acquisition of materials in English.

Chronological Guidelines The material purchased will normally be current in print titles.
Geographical Guidelines Not applicable
Treatment of Subject All available subject treatments will be collected to varying degrees.
Types of Materials The majority of the Library's SIAT collection is books, journals, and media. There is an emphasis on e-journals and web resources. The Library also collects video games on a variety of platforms, DVDs, videos, sound effects, and exhibition catalogues. The Surrey Library circulates equipment (funded by SIAT) to support teaching, learning, and research by faculty, students, and staff.
Date of Publication Emphasis is on current publications. Retrospective acquisitions are normally only for the acquisition of important titles that are central to research and teaching.
Coordination / Cooperation with Others The interdisciplinary nature of SIAT creates a reliance and dependence on other parts of the library collection. These areas are mainly in the following disciplines: communications, computing science, engineering, performing arts, and psychology.


Subjects and Levels of Collecting

The following table lists the main subjects collected by the SFU Library in support of Interactive Arts and Technology teaching areas and research interests. Subjects listed are collected to varying depths. The method in which the library selects books on each subject is listed in the second column of the table. A designation of “Books” in this column means that items which fit the General Guidelines (above) for the subject in question are sent on an approval basis to the library. In such cases, a significant portion of the books on that topic will be acquired for the collection. A designation of “Forms,” on the other hand, means that only brief descriptions of the books on the subject in question are sent to the library. The liaison librarian, sometimes with the assistance of the faculty representative or other faculty members, then selects the relevant items for acquisition by the library.

General Works
A. Film Catalogs - General
Forms
B. Feature Film Catalogs
Forms
C. Other Film Catalogs
Forms
Fine Arts Division
A. Modern Art Division
Forms
i. Modern Art - General
Forms
ii. Neo-Classic Art
Forms
iii. Romantic Art
Forms
iv. Realist Art
Forms
v. Primitivism (Modern Art)
Forms
vi. Impressionist Art
Forms
vii. Post-impressionist Art
Forms
viii. Pre-Raphaelite Art
Forms
ix. Victorian Art
Forms
x. Art Nouveau
Forms
xi. Art Movements, ca 1860-1935
Forms
xii. Futurist Art
Forms
xiii. Expressionist Art
Forms
xiv. Fauvist Art
Forms
xv. Constructivist Art
Forms
xvi. Cubist Art
Forms
xvii. Bauhaus
Forms
xviii. Abstract Art
Forms
xixi. Dadaist Art
Forms
xx. Surrealist Art
Forms
xi. Other Modern Art
Forms
B. Contemporary Art Division
 
i. Contemporary Art - General
Forms
ii. Pop Art
Forms
iii. Light Art
Forms
iv. Formal Art
            [includes computer drawing & other mechanically produced art]
Books
v. Other Contemporary Art
Forms
C. Art by Type or Subject
 
i. Ornament & Design
Forms
ii. Cartoons and Comic Strips - General
Forms
iii. Political Cartoons
Forms
iv. Caricature
Forms
Art Media Division
A. Modern Art Division
 
B. Art Media - General
Forms
C. Mixed Media - Art
Forms
D. Drawing Division
Forms
i. Drawing - General
Forms
ii. Ink Drawing
Forms
iii. Pencil Drawing
Forms
iv. Charcoal Drawing
Forms
v. Crayon Drawing
Forms
vi. Pastel Drawing
Forms
vii. Other Forms of Drawing
Forms
E. Applied Arts Division
 
i. Applied Arts - General
Forms
ii. General Design - Applied
Forms
F. Graphic Design Division
 
i. Graphic Design - General
Forms
ii. Package Design
Forms
iii. Corporate Design (Applied Arts)
Forms
iv. Advertising Art
Forms
v. Illustration
Forms
G. Industrial Design Division
Forms
i. Product Design (Applied Arts)
Forms
H. Book Design
 
i. Typography
Forms
I. Photographic Arts Division
 
i. Photographic Arts - General
Forms
ii. Individual Photographers
Forms
iii. Still Art Photography
Forms
iv. Commercial Photography
Forms
v. Film Animation
Forms
vi. Cinema Art Photography
Forms
Auxiliary Art Division
A. Principles of Art - General
 
i. Art Theory
Forms
ii. Color Theory
Forms
iii. Principles of Design
Forms
iv. Art Composition
Forms
v. Artists' Materials
Forms
vi. Art Techniques
Forms

Performing Arts Division
A. Cinema Arts Division
Forms
i. Cinema Production
Forms
ii. Cinema Directing
Forms
iii. Movie Technology
Forms
iv. Amateur Movie Making
Forms
v. Specific Types of Movies
Forms
vi. Films of Individuals
Forms
vii. Video Arts
Books
B. Music Division
 
i. Formally Composed Music
          [Includes electronic, computer, and mathematics based music]
Books

Mass Media Studies Division
A. Mass Media Studies - General
Forms
B. Communication Theory
Forms
i. Content Analysis
Forms
C. Popular Culture
Forms
i. Popular Culture and Children
Forms
D. Communications Media Division
 
i. Communications Media - General
Forms
ii. Television Communication
Forms
(1). Television Viewing
Forms

Social Sciences Division
A. Social Science Research
Forms
i. Cognition Division
 
(1) Cognition - General
Forms

Sports & Recreation Division
A. Non - Athletic Games Division
 
i. Computer Gaming (Recreational)
Forms
ii. Other Non-Athletic Games
Forms

Applied Social Studies Division
A. Education Division
 
i. Pedagogy
Forms
B. Educational Technology
Forms
ii. Computers in Education
Forms
C. Methods of Study Division
 
i. Distance Education
Forms
ii. Open Learning
Forms
iii. Other Methods of Study
Forms
Applied Interdisciplinary Social Studies Division
A. Cultural Analysis
Forms
B. Technology and Society
Forms

Mathematics Division
A. Computer Science - Math Theory Division
Forms
i. Computer Science - Math Theory Division General
Forms
ii. Computer System Organization
Forms
iii. Theory of Data
Forms
iv. Artificial Intelligence Theory
Forms

Computer Science & Engineering Division
A. Computers Division
Forms
i. Computers - General
Forms
ii. Computer Architecture
Forms
iii. Special Computers
Forms
B. Personal Computing Division
 
i. Personal Computers - General
Forms

ii. Personal Computer Programs - General

Forms

iii. Database Programs

Forms

iv. Graphics Programs

Forms

v. Desktop Publishing Programs

Forms

vi. Other Specific PC Programs

Forms
C. Computer Science Division
 
i. Computer Science - General
Forms
ii. Data Processing Division
Forms
(1) Human Computer Interaction
Forms
(2) Interactive Computer Systems
Forms
iii. Programming Division
Forms
(1) Programming - General
Forms
(2) Scientific Programming & Computing
Forms
(3) Object - Oriented Programming
Forms
(4) Logic Programming
Forms
(5) Structured Design (Programming)
Forms
(6) Computer Programs
Forms
(7) Automatic Programming
Forms
(8) Programming Languages
Forms
(9) Specific Programming Languages
Forms
(10) Software Engineering
Forms
D. Data Management Division
 
i. Computer and Data Security
Forms
ii. Data Transmission Systems
Forms
E. Computer Applications Division
Forms
i. Computer Graphics
Books
ii. Computer Simulation
Forms
iii. Project Management Applications
Forms
iv. Computer Sound Processing
Forms
v. Automatic Data Collection
Forms
vi. CAD/CAM
Forms
vii. Multi-media Applications
Books
viii. Computer Gaming (Technical)
Books
ix. Interactive Learning Applications
Forms
x. Other Learning Applications
Forms

Interdisciplinary Technology Fields Division
A. Information Technology
 
i. Artificial Intelligence
Forms
(1) Expert & Knowledge Based Systems
Forms
(2) Data Management Systems
Forms
(3) Neural Networks (Artificial Intelligence)
Forms
ii. Information Theory
Forms
B. Operations Research
Books

Technology Division
A. Specific Technology Subjects - General
 
i. Engineering Design
Forms
B. Electrical Engineering Division
 
i. Electrical Engineering - General
Forms
C. Electronic Engineering Division
 
i. Telecommunications Division
 
(1) Telemetry
Forms
ii. Image Transmission
Forms
iii. Electronic Components Division
 
(1) Electronic Circuits
Forms
iv. Microwave Engineering Division
 
(1) Audioelectronic Engineering
Forms
D. Reprography Division
 
i. Photography Division
 
(1) Photography - General
Forms
(2) Photography Process Theory
Forms
(3) Photographic Studio Techniques
Forms
(4) Cameras
Forms
(5) Lenses & Filters
Forms
(6) Television Photography
Forms
ii. Specific Types of Photography
 
(1) High Speed Photography
Forms
(2) Time-Lapse Photography
Forms
(3) Special Effects Photography
Forms
(4) Other Specific Types of Photography
Forms