Dr. Sara Humphreys is currently building a “gamified” academic edition of an Indigenous text that reconfigures the colonial practices endemic to academic publishing and editing. This scholarly game edition offers an alternative to often exclusionary academic publishing standards, by creating an interactive edition of Mourning Dove’s Cogewea (1927). This edition of Cogewea (1927) uses digital gaming affordances and protocols, which break from the Eurocentric forms of editing and publishing that stifle or even silence the Okanagan knowledge systems crucial to the novel. She is building this edition using Twine, a digital storytelling platform, which is open access and offers opportunities to tell stories (even archival stories) beyond traditional print and publishing conventions. This digital edition challenges the western educated reader to move beyond the conventions of academic texts and engage with Cogewea in ways that empower and privilege Indigenous knowledge.
Would you like to "play" this digital edition and help to develop this project? Dr. Humphreys will provide guidance on using Twine and give you the opportunity to build the edition and also develop your own sections of the edition. No previous experience with digital gaming, development, or scholarly editing is required.